Thursday, March 24, 2011

Android Phone Fans

Android Phone Fans


Things We Missed, You Shouldn’t [CTIA Edition]

Posted: 24 Mar 2011 03:38 PM PDT

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CTIA passed by in a whirlwind, and amid all the announcements, hands-on looks at upcoming devices, and sunny Florida weather, some things managed to slip under our radar. Here is a wrap up of what me missed during all the shenanigans:

 


Official: BlackBerry PlayBook to Run Android Apps via ‘Optional App Player’

Posted: 24 Mar 2011 02:54 PM PDT

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When the rumors began swirling that RIM was cooking up support for Android apps in their upcoming BlackBerry PlayBook (and possibly future smartphones), most thought the idea a bit too out there to be true. Well, read it and weep (or rejoice): Android app support has officially been announced for the PlayBook tablet, which is set for an April 19th release.

A “high degree of API compatibility” will make it easy for Android developers to quickly port their applications to the PlayBook, though it appears they will still need to be uploaded and accessed from BlackBerry App World. Once downloaded, apps will run via one of two optional “app players.”

The implications of this could make or break RIM’s new tablet. Android currently has access to right around 200,000 applications (give or take 50,000, depending on who you ask), and if developers choose to do so these additional apps could sway more than a few buyers in BlackBerry’s direction. No word on how Google views the move, but it seems RIM has sidestepped some heat by at least requiring developers to modify their applications before they are BlackBerry capable.

RIM Expands Application Ecosystem for BlackBerry PlayBook
Research in Motion

RIMM | 3/24/2011 4:51:13 PM
- BlackBerry PlayBook to support BlackBerry Java and Android apps
- Native C/C++ development support added, in addition to HTML5, Flash and AIR support
- Support from leading game engines: Ideaworks Labs (AirPlay) and Unity Technologies (Unity 3)
- BlackBerry PlayBook becomes a new market opportunity for all the developers who have already created over 25,000 BlackBerry Java apps and more than 200,000 Android apps

WATERLOO, ONTARIO, Mar 24, 2011 (Marketwire via COMTEX News Network) –

Developers wanting to bring their new and existing apps to the highly anticipated BlackBerry(R) PlayBook(TM) tablet will soon have additional tools and options to enhance and expand their commercial opportunities. Research In Motion (RIM) (NASDAQ:RIMM)(TSX:RIM) today announced plans to greatly expand the application ecosystem for the BlackBerry PlayBook. The BlackBerry PlayBook is scheduled to launch in the U.S. and Canada on April 19.

RIM will launch two optional “app players” that provide an application run-time environment for BlackBerry Java(R) apps and Android v2.3 apps. These new app players will allow users to download BlackBerry Java apps and Android apps from BlackBerry App World and run them on their BlackBerry PlayBook.

In addition, RIM will shortly release the native SDK for the BlackBerry PlayBook enabling C/C++ application development on the BlackBerry(R) Tablet OS. For game-specific developers, RIM is also announcing that it has gained support from two leading game development tooling companies, allowing developers to use the cross-platform game engines from Ideaworks Labs and Unity Technologies to bring their games to the BlackBerry PlayBook.

Support for BlackBerry Java and Android Apps

“The BlackBerry PlayBook is an amazing tablet. The power that we have embedded creates one of the most compelling app experiences available in a mobile computing device today,” said Mike Lazaridis, President and Co-CEO at Research In Motion. “The upcoming addition of BlackBerry Java and Android apps for the BlackBerry PlayBook on BlackBerry App World will provide our users with an even greater choice of apps and will also showcase the versatility of the platform.”

Developers currently building for the BlackBerry or Android platforms will be able to quickly and easily port their apps to run on the BlackBerry Tablet OS thanks to a high degree of API compatibility. The new optional app players will be available for download from BlackBerry App World and will be placed in a secure “sandbox” on the BlackBerry PlayBook where the BlackBerry Java or Android apps can be run.

Developers will simply repackage, code sign and submit their BlackBerry Java and Android apps to BlackBerry App World. Once approved, the apps will be distributed through BlackBerry App World, providing a new opportunity for many developers to reach BlackBerry PlayBook users. Users will be able to download both the app players and the BlackBerry Java and Android apps from BlackBerry App World.

The BlackBerry PlayBook and BlackBerry Tablet OS are built on the QNX(R) Neutrino(R) microkernel architecture with a 1GHz dual core processor and a leading OpenGL solution, which allows RIM to make this incredibly broad platform support possible.

BlackBerry PlayBook users and developers who are interested in seeing the new app players for BlackBerry Java and Android apps can see demos at BlackBerry World in Orlando, Florida (May 3 to 5, 2011) (www.blackberryworld.com).

BlackBerry Tablet OS Development Tools

The BlackBerry Tablet OS already supports an incredibly robust platform with support for Web development standard HTML5, through the BlackBerry(R) WebWorks(TM) SDK for Tablet OS, and Adobe(R) AIR(R), through the BlackBerry Tablet OS SDK for Adobe AIR. The BlackBerry Tablet OS is built from the ground up to run WebKit and Adobe(R) Flash(R) as well, giving developers a fast and true Web experience to leverage.

RIM is also announcing today that the BlackBerry Tablet OS Native Development Kit (NDK), which is currently in limited alpha release, will go into open Beta by this summer and be demonstrated at BlackBerry World. The BlackBerry Tablet OS NDK will allow developers to build high-performance, multi-threaded, native C/C++ applications with industry standard GNU toolchains. Developers can create advanced 2D and 3D applications and special effects by leveraging programmable shaders available in hardware-accelerated OpenGL ES 2.0.

Other features of the BlackBerry Tablet OS NDK will allow developers to:

– Take advantage of the QNX POSIX library support and C/C++ compliance for
quick and easy application porting and for creating native extensions
for both BlackBerry and Android applications
– Easily integrate device events like gesture swipes and touch screen
inputs
– Integrate the BlackBerry Tablet OS environment into existing code
management and build systems using industry standard Eclipse CDT (C/C++
Development Tools)
– Leverage work done in standard C/C++ to make it easier to bring
applications to the BlackBerry Tablet OS
– Find and fix bugs quickly with provided debug and analysis tools

“The response to the BlackBerry PlayBook from the developer community has been exceptional. Our commitment to supporting HTML5 and Adobe AIR development has resonated and spurred developers to create fun and innovative applications for BlackBerry PlayBook users,” said David Yach, Chief Technology Officer, Software at Research In Motion. “The upcoming BlackBerry Tablet OS NDK beta will add C/C++ tools to our repertoire and gives developers one of the broadest and deepest platforms to develop on.”

Gaming Engines

Building on the power of the BlackBerry Tablet OS NDK, RIM is working with leading gaming and application development technology providers such as Ideaworks Labs and Unity Technologies to implement their native engines and application development platforms. Developers will be able to take advantage of these engines when building games and other applications for the BlackBerry PlayBook.

The Ideaworks Labs Airplay SDK is expected to include support for the BlackBerry Tablet OS soon, making it easy for publishers and developers to use their existing code to bring their games and apps to the BlackBerry PlayBook.

“Supporting a new OS can be a challenge for developers,” says Alex Caccia, President of Ideaworks Labs, “however, integration of the BlackBerry Tablet OS with the Airplay SDK makes this a non-issue. We think this is a far-sighted move by RIM: the BlackBerry PlayBook is a great device for games and applications, and combining this with content distribution via BlackBerry App World brings an exciting new ecosystem for developers.”

RIM has also been working closely with Unity Technologies, providers of the highly popular, multi-platform Unity development platform and Union, the firm’s games distribution service. Through Union, dozens of high-quality Unity-authored games are slated to make their way to BlackBerry App World for the BlackBerry Playbook.

“With a sharp focus on the multimedia experience, very powerful hardware, and fantastic games in the pipeline, the BlackBerry Playbook has all the right ingredients to be a mainstream hit,” said Brett Seyler, GM of Union at Unity Technologies. “Through Union, Unity developers have an opportunity to reach a new audience and grow with another great new platform.”

Availability

The new app players for the BlackBerry PlayBook are expected to be available from BlackBerry App World this summer. More information and demonstrations of the new app players will be shared at BlackBerry World. The BlackBerry Tablet OS NDK will be available in beta later this year and will also be showcased at BlackBerry World.

Useful Links

For more information on the BlackBerry Tablet OS and BlackBerry PlayBook developing, visit http://us.blackberry.com/developers/tablet/

To see the BlackBerry Tablet OS in action running conceptual applications from The Astonishing Tribe, please visit http://www.youtube.com/blackberry#p/c/8D8C3A23664E6761/5/uH7NKhNyygw and http://www.youtube.com/blackberry#p/c/8D8C3A23664E6761/0/mWJG-sB7H4Y.

For RIM insights into developing for the BlackBerry Platform, visit http://devblog.blackberry.com or follow @BlackBerryDev on Twitter.

Visit the BlackBerry Developer Zone at www.blackberry.com/developers for the latest news, information and updates for BlackBerry developers.

Visit the BlackBerry Developer Video Library at www.blackberry.com/go/developervideolibrary to view a variety of instructional videos.

Sign up for the BlackBerry Developer Newsletter at http://na.blackberry.com/eng/developers/resources/newsletter.jsp.

For the latest news and information about the BlackBerry Developer Conference visit www.blackberrydeveloperconference.com.


Google Withholding Honeycomb Source from Developers Out of Concern for User Experience

Posted: 24 Mar 2011 02:16 PM PDT

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Android Honeycomb isn’t designed for smartphones. Andy Rubin and the Android Team have made that perfectly clear, but in case there was still any confusion, the man overseeing Google’s mobile OS has clarified why developers have yet to see the source code for the tablet-specific version of Android. While the Motorola XOOM is already available with Honeycomb on board and developers have already managed to squeeze out builds of the operating system for all sorts of Android devices out of an SDK preview, Google is not releasing the full Honeycomb source out of fears that developers may attempt to code Android 3.0 onto phones, resulting in a “really bad user experience.”

“Rubin says that if Google were to open-source the Honeycomb code now, as it has with other versions of Android at similar periods in their development, it couldn’t prevent developers from putting the software on phones “and creating a really bad user experience. We have no idea if it will even work on phones.”

“Android is an open-source project,” he adds. “We have not changed our strategy.”

The quick turnaround of Honeycomb is the reason cited, with Rubin clarifying that the Android Team had no time to worry about any implementation of the new OS version other than the one headed to tablets. The withholding of Honeycomb from the public is sure to once again raise questions as to whether or not Google is really playing the open source game fairly, or if they are choosing to play by their own rules.

[via Gizmodo]


Android Market In-App Billing Launching Next Week, Ready for Developer Testing Now

Posted: 24 Mar 2011 01:57 PM PDT

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It seems like forever since it was first talked about, but it was just announced through the Android Developers Blog that In-app Billing will launch next week. The feature is already up and running for testing in the Android Market developer console. Apps designed to take advantage of In-app Billing can be uploaded now, product catalogs can be created, and prices can be assigned. Developers can than test apps to make sure the billing process works exactly as expected. The apps uploaded for early testing won’t be pushed to the Android Market until the service launches next week.

For interested developers, Google has made all the necessary documentation available. For those simply interested in using the in-app payments system, you won’t need to wait much longer to see what devs come up with.

[via Android Developers Blog]


Is Gingerbread Headed to the Motorola Droid X this Weekend? [RUMOR]

Posted: 24 Mar 2011 01:20 PM PDT

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Don’t circle it on your calendar just yet, but a rumor has found its way to out good friends over at DroidLife claiming that not only is the Android 2.3 Gingerbread update ready to go for the Motorola Droid X but that it could also begin rolling out to handsets as soon as this weekend. The update is said to need only final approval from Verizon before it begins traveling out over-the-air and bringing the updated version of Android we saw a peek of a while back to the X. If it does indeed begin its roll out as the week winds down, expect to to continue pushing to handsets over the next week or so.

[via DroidLife]


Square Enix Moves into Mobile Game Development with Launch of Hippos Lab

Posted: 24 Mar 2011 12:42 PM PDT

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Details are scant at the moment, but the makers behind the highly acclaimed Final Fantasy series of games is looking towards mobile with the launch of Hippos Lab. The new game development studio will have a focus on “high quality original content” for smartphones. This hopefully means more than new ports of old Square games, but we won’t know until their first games are announced. Apparently that could be soon, as the studio has been hard at work since March 7th and plans to have their first title (or at least more info on it) available in the near future.

[via Engadget]


XTR3D Aims to Bring a Kinect-Style Gesture Experience to Android

Posted: 24 Mar 2011 12:31 PM PDT

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We’ve seen stuff like this before, but never has it looked this interesting. A company called XTR3D has posted concept videos of a new gesture-based navigation and control system they’re working on that’ll allow users do what they need to do without having to touch their devices.

In the first video, a pair of kids are playing a racing game on their phones where the hand is used to steer instead of tilting the phone. This use case seems a bit pointless considering the accelerometer offers more compelling gameplay for the racing genre.

The second use case looked great, though. A guy sits down for his morning breakfast and props his tablet up to check the news. He waves his hands back and forth to switch between sites. When his wife (or whoever that beautiful lady is) calls him, he simply holds his hand up to accept the video call.

The concept is great, but we all know it’s really about execution. If they are able to bring something to market that looks like this and looks this good, I’m sure they won’t have any problem generating interest from investors, users and developers alike. Check out the videos above and below. [via Droid Gamers]


HTC Opening Up Scribe API to Third-Party Developers, Hopes for More Apps with Pen-Based Interactions

Posted: 24 Mar 2011 11:41 AM PDT

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Even if the HTC Flyer comes off as a bit last-generation compared to the current rank of tablet heavyweights, it does offer one feature that few others have: a stylus used not for basic interaction and navigation, but rather for taking notes, doodling, and procuring and annotating screen grabs. For some, this may seem like a poor attempt at differentiation, but for others (myself included) it is a feature that would be welcome on more tablets and seen enabled in more apps. So it is good news that HTC plans to open up their Scribe technology to third party developers, inviting them to see what they can make of the pressure sensitive stylus that comes packaged with the Flyer.

Whether it catches on is hit or miss, just as with many first party devices with unique features before. Like the Samsung Continuum with its ticker screen and Kyocera Echo with its dual screens, we don’t see many developers putting much effort behind such a limited market, but anything is possible.

[via ReadWriteWeb]


Samsung Captivate Gets Direct AT&T Billing For Media Hub Purchases

Posted: 24 Mar 2011 11:37 AM PDT

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Part of the reason making mobile purchases from your phone haven’t quite taken of yet is because, well… it’s a pain. You’ve got to fill in your credit card information, add this information, verify your e-mail address and whatever else. The promise of NFC is encouraging but its real-world integrations are currently limited.

Samsung Captivate Users, on the other hand, are enjoying a seamless process where they can purchase goodies on their phone and have simple billing provided directly through their AT&T account. Now THAT’S simple. The purchases apply to content downloaded from the Samsung Media Hub app on the Captivate from which movies and televisions shows are available.

Most people are enemies of carrier billing services due to scams like monthly “ringtone” rebills and ” joke of the day” offers where you download something once, didn’t realize you had to pay for it, and all of a sudden you’re paying a monthly fee from which you can’t unsubscribe. Once more legitimate companies start offering “real” services like this… purchases from mobile phones should definitely increase and get more diverse.

Here is the E-Mail I received from Samsung regarding the new service:

Samsung Mobile is excited to announce access to direct billing for Samsung’s Media Hub Movie and TV content service through AT&T. Captivate users can now download their favorite movie or TV show on their Samsung AT&T Android device and have the option to place that charge directly to their monthly AT&T service bill.

By aligning with top studios, Samsung’s Media Hub service allows users to rent or own their favorite movies, TV episodes and entire TV seasons and enjoy the best possible viewing and sound experience on our Media Hub-enabled devices. Media Hub offers customers a robust collection of movie and next day TV show titles from CBS, Fox, MTV Networks, NBC Universal, Paramount and Warner Bros. Digital Distribution. Media Hub customers who purchase content to  permanently own can share that content with five devices enabled with Media Hub at no extra cost.

Enjoy, Captivate users!


Steam May Be Coming to Android Soon [Rumor]

Posted: 24 Mar 2011 11:35 AM PDT

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Here’s an interesting rumor for you gamers out there. A member over at Valve’s forums has apparently spoken to the studio’s Gabe Newell and said the company head revealed some interesting information. One bit that stood out to us was that the company may be looking to bring an Android version of Steam to the platform.

If you don’t know, Steam is a popular games repository for PC and Mac that acts as a social hub for players, a launcher for all the games you’ve bought (in Steam or otherwise), and has some unique features that third-party developers can take advantage of in their game. (These are called Steam-powered games.)

While we aren’t expecting this supposed mobile version to bring us all the PC goodness we can currently download, we do hope it ushers in a new era of video game discovery on the Android market. OpenFeint is trying and doing very well and NVIDIA has jumped into the fold with their own Tegra Zone application that spotlights games which are optimized for Tegra devices.

The addition of Steam would heighten competition and would bring a very big name in the gaming scene to Android. With all of these tablets and all of the complex-looking and graphically-rich games coming out for them, we can’t hope for anything better to happen. Let’s cross out fingers and hope Steam is indeed working on something.

Head on over to the thread where the bearer of good news claims to have audio and will soon have video confirming this. [via Recombu]


HTC EVO 3D Gets Its First Promo Video

Posted: 24 Mar 2011 11:22 AM PDT

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Sprint is wasting no time getting people pumped up for their freshly announce HTC EVO 3D the glasses-free 3D successor to the original HTC EVO 4G featuring a pretty big step-up in specs across the board. Dual-core processor, qHD dsiplay, and 3D video and image capture is just a bit of what to expect.Check out the new promo video that recently went live on Sprint’s YouTube page.

[via YouTube]


AT&T Faces Steep Climb With T-Mobile Acquisition Says FCC Official

Posted: 24 Mar 2011 11:21 AM PDT

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Everyone and their mother has an opinion about the AT&T acquisition of T-Mobile – including me. Some say it’s good, I say it’s bad. Some say it’ll go through, I say there’s a good chance it won’t. But now an FCC Official took a moment off the record to say there is “no way” the FCC will “rubber-stamp” the deal, claiming it faces “a steep climb”.

As I expected.

When Verizon bought Alltel in 2008 it faced a large amount of FCC and that company was MUCH smaller than T-Mobile USA. However, Verizon made enough concessions on a market-by-market basis, allowing Alltel to keep it’s assets in locations without ample competition, and they were able to go through with the deal.

The question, in my opinion, is where do you draw the line? If Verizon could make enough concessions… why can’t AT&T make it work as long as 1 other carrier is in each market? And if AT&T can make buying T-Mobile work, why couldn’t Verizon buy Sprint as long as there was a competitor in each city-by-city basis? And if all that goes through, we’ll be left with 2 carriers and a bunch of scrapple.

I hope the FCC looks at this deal with the highest level of scrutiny and thinks about the DISTANT future of mobile competition, not just the latest 3-year hoorah. We need healthy competition!


LG Says Google Won’t Allow Custom UIs on Honeycomb; Samsung Says “Huh?”

Posted: 24 Mar 2011 11:18 AM PDT

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At the Droidcon conference in Berlin this week, an LG spokesperson allegedly stated that Google is expressly disallowing the customization of Android 3.0 Honeycomb because they want the new platform to gain an identity of its own first. (I like that, by the way.) So we have a bit of a problem: either Samsung didn’t get the memo and have violated whatever terms Google supposedly set, or the LG spokesperson is just flat-out lying. Or maybe they dreamt it. Who knows? I hope the spokesperson isn’t met with a pink slip when he returns to his office after his boss finds out Samsung – their homeland competitor – did what they thought they couldn’t. If you haven’t seen what Samsung’s done to Honeycomb be sure to check out our hands-on video. [via The Unwired]


HTC Site Shows EVO 3D with GSM Radio

Posted: 24 Mar 2011 11:06 AM PDT

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The HTC EVO 3D is a CDMA Android smartphone headed to Sprint, right? If you ask the HTC product site, that is not the only place we might be finding the handset featuring a glasses-free 3D display. The site has a product listing for the EVO 3D that sports quad-band GSM/GPRS/EDGE radio frequencies of 850/900/1800/1900 MHz.

It doesn’t look like the listing is a mistake, but has HTC played their hand sooner than intended? When the original EVO was released, folks in Europe and around the world yearned for a similar Android device, which they were finally granted in the form of the HTC Desire HD last fall. HTC might not want to keep people on the edge of their seats so long this time, but no official announcement of a GSM EVO 3D has been made.

[via IntoMobile]


Motorola Looking to Introduce Their Own Web-Based Mobile Operating System?

Posted: 24 Mar 2011 11:04 AM PDT

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Manufacturers are often rumored to be working on their own operating systems for smartphones. HTC was frequently a part of that rumor mill. Sources forever said they were working on their own smartphone operating system, but we later found out that it was Brew – a feature phone operating system that provided more features than your average feature phone. (How many times can you say feature in a sentence?)

Motorola is the latest to be thrown in as sources “familiar with the matter” have revealed that they may be working on an operating system of their own. It’s said to be a web-based offering utilizing HTML5 and Adobe technologies to power the user interface and experience.

It’s an odd move as Motorola reaffirms their commitment to Android every chance they got. Commitment doesn’t necessarily mean they will remain tied to one operating system, though. (It’s not like a commitment in a relationship where taking on a second partner is considered cheating.)

Information Week makes a good point when noting that there are uncertain times ahead for Android. Google is constantly slapped with lawsuits over licensing and patent violations. While many of these lawsuits never pan out for the attacking side, it can’t be easy being a major hardware partner to see that the very asset you base your product on could one day disappear.

It’s possible Motorola could just be crafting a backup plan in case things do go afoul, which is a smart move. Or they could just be looking to differentiate themselves from their competitors as nearly every OEM who doesn’t make their own operating system uses Android. It’s still a rumor for now, but it’s far from farfetch’d.


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